I think you did a really good job with the speed controls and the turning, it's very responsive and even at top speed I felt fast without it being out of control. The use of trails when you destroy enemies is really cool and also when you shoot your blaster is pretty neat. The only thing I'd suggest as an improvement is adding some sound. Right now the visuals are the only indication of any action an auditory supplement will jsut make it feel that much better
This was a really good clone! Really love the 3D models you made and the particle effects when you destroy enemies. My only two nitpicks with this is that there isn't any feedback for when you lose a life and the first time I crashed into a tree I thought I got stuck in the game until I was respawned somewhere else. The other nitpick is that when respawning, it's possible for the player to have a tree right in front of them and it was impossible for me to get past it. That's about it though, the rest of the game felt solid and the movement felt good.
Nice clone Luke! I really like the re-conceptualized version of the game in a 3D space with models instead of sprites. The particles were a nice touch aswell. My only gripe would be that I feel the shooting cooldown feels a bit too long, as a few times I would shoot after the previous bullet had already disappeared and nothing would fire. Other than that, solid clone!
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I think you did a really good job with the speed controls and the turning, it's very responsive and even at top speed I felt fast without it being out of control. The use of trails when you destroy enemies is really cool and also when you shoot your blaster is pretty neat. The only thing I'd suggest as an improvement is adding some sound. Right now the visuals are the only indication of any action an auditory supplement will jsut make it feel that much better
This was a really good clone! Really love the 3D models you made and the particle effects when you destroy enemies. My only two nitpicks with this is that there isn't any feedback for when you lose a life and the first time I crashed into a tree I thought I got stuck in the game until I was respawned somewhere else. The other nitpick is that when respawning, it's possible for the player to have a tree right in front of them and it was impossible for me to get past it. That's about it though, the rest of the game felt solid and the movement felt good.
Nice clone Luke! I really like the re-conceptualized version of the game in a 3D space with models instead of sprites. The particles were a nice touch aswell. My only gripe would be that I feel the shooting cooldown feels a bit too long, as a few times I would shoot after the previous bullet had already disappeared and nothing would fire. Other than that, solid clone!